Storyboard Artist
Per Class: 1 set of storyboards that equal a minimum
of one minute of animation
1 animatic of the storyboards that were drawn
Storyboards need to be fully rendered. Either
full greys or colors
Student
needs to pick one of these five genres for their storyboards: action, cinematic for T.V. animation, comedy,
commercial and slice of life. (The student will need to pick a different one
for every class)
There
must be at least one scene transition
Student must include slug information
Character Designer
Per Class: Two characters are needed
One model sheet for each character with a
color key
One five point turn around in color for each
character
Six action poses for each character
Eight facial expressions for each character
One
story point illustration with both characters interacting with each other in
the environment
Student
needs to pick one of these five genres for their character designs: action/adventure, historical, comedy, horror
or cartoon. (The student will need to pick a different one for every class)
Environment Modeler
Per Class: One fully realized, recognizable,
believable environment
Must be populated with pertinent elements
One fly through of the environment
Minimum
of 15 different assets (drinking glass and broken drinking glass only count as
one as well as having 15 windows that only counts as one)
Level Designer
Per Class: One fully realized, recognizable,
believable, playable environment
Must be populated with pertinent elements
One walk through showing playability of level
3d Modeler
Per Class: Three recognizable models that must
match reference per class
Models must be high poly (next gen console
ready)
One bi-ped model
One Multi-ped model
One hard surface model
All models must be textured
Characters need to show a variety of body
type, gender, age and genre
Character Animator
Per Class: 2d
traditional
30 second pencil drawn animation
The
30 seconds can be on animation for 30 seconds or multiple animations that add
up to 30 seconds. Each animation hast to be a minimum of 10 seconds long.
Must display correct use of the 12 principles
of animation
Must have a cohesive storyline (beginning,
middle and end)
Must contain audio
Student
needs to pick one of these five for their animation: action, pantomime , comedy, dialog and slice
of life. (The student will need to pick a different one for every class)
2d
computer aided animation (Flash/Toonboom/ Harmony)
40 second animation
The
30 seconds can be on animation for 40 seconds or multiple animations that add
up to 30 seconds. Each animation hast to be a minimum of 10 seconds long.
Must display correct use of the 12 principles
of animation
Must have a cohesive storyline (beginning,
middle and end)
Must contain audio
Student
needs to pick one of these five for their animation: action, pantomime , comedy, dialog and slice
of life. (The student will need to pick a different one for every class)
3d animation
60 second pencil drawn animation
The
30 seconds can be on animation for 60 seconds or multiple animations that add
up to 30 seconds. Each animation hast to be a minimum of 10 seconds long.
Must display correct use of the 12 principles
of animation
Must have a cohesive storyline (beginning,
middle and end)
Must contain audio
Student
needs to pick one of these five for their animation: action, pantomime , comedy, dialog and slice
of life. (The student will need to pick a different one for every class)
No comments:
Post a Comment